Creating Adventures

Having adventures is why your players play Chimera. It’s where the action is and how the players experience the GM’s setting.

Creating adventures is easy, because an adventure is really little more than a set of connected encounters. Provided you’re familiar with your setting, you do not need to write pages of descriptive material, detailed maps, or extensive background.

Instead, you can use a simple template (like the one-page Adventure Template on our web site) to help you “fill in the blanks” you need to run an adventure. As a rule of thumb, each template should be “self-contained.” For example, if you’re running a multi-level dungeon, use one template for each level; if you’re detailing a large city, use one page for each of the city’s neighbourhoods.

As a rule of thumb, each template should be “self-contained.” For example, if you’re running a multi-level dungeon, use one template for each level; if you’re detailing a large city, use one page for each of the city’s neighbourhoods.