Powers represent supernatural or pseudoscientific forces—spells, miracles, voodoo, psionics, etc. Chimera powers are defined loosely, which allows you to separate cause from effect and gives the GM freedom to include powers in any campaign, using whatever logic is most appropriate for that setting.

For example, a shock can come from a sorcerer’s scroll, a saint’s holy symbol, an empath’s mental blast, or even an alien artefact—regardless, it’s the shock power in all respects. While it may be brought about or appear in different ways, the effects of the power are unchanged.